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Dnd 5e homebrew classes balanced
Dnd 5e homebrew classes balanced













'Balanced, functional and fun' (thread title) isn't necessarily the same as 'rock solid' (thread OP). I think the classes that have the most issues are the Ranger (some wonky issues with the class feature specifics, but moreso just a general problem that the Ranger solves a lot of problems that many DMs don't think to throw at the PCs until a ranger is in the group), and then the cleric and warlock (neither of which are weak, just that they do not necessarily perform the way you would think they would). OTOH, the class and its' spells are hardly weak (perhaps the designers also see this as a huge limitation and compensate with raw power). This actually doesn't fit my definition of 'solid as a rock' - it is entirely dependent on how well you know your DM. Not having to select how many knocks or spider climbs (at the expense of combat spells of the same level) you will need in a given day is a huge advantage, but you are still filling your spellbook and memorizing spells based on the upcoming adventure. Exactly how well you have shaped your spell selection to the situation at hand determines how effective you will be. As a class that decidedly benefits from heavy melee combat (or at least can leverage its' advantages most readily there), it is somewhat reliant on the whims of the DM, however.Ī wizard, like every other edition, is basically a missile-based weapons platform or a walking spell list. Other than that decision and the ubiquitous martial question of Dex or Str and what weapon setup to focus on (or to be a generalist) you then have a pretty good idea of what you are dealing with. Paladins come in two varieties (outside of the many multiple multiclass options they have) - those who use their spell slots exclusively as nova-damage, and those who use them for spells.

dnd 5e homebrew classes balanced

The only issue with them is that as a player you might pick one up thinking you were taking a traditional Gish concept of guy who alternates between swinging swords and slinging fireballs, and the class really doesn't play out like that. The same can be said about the Eldritch Knight Fighter (with the survivability based on surgical shield casting instead of halving damage).

dnd 5e homebrew classes balanced

However, while it takes some level of expertise to play a rogue (which is unfortunate, since after the Champion Fighter, it is probably the second class you'd intuitively think a beginning player should play), it otherwise functions exactly as you'd expect, fills out a solid party role, and doesn't really require any specific party makeup to succeed (other than the fact that it can't be the party tank).Īs mentioned above, the Barbarian (really all types) is incredibly reliable and predictable - hits hard in straightforward ways and survives well. Click to expand.It will depend on your definitions.















Dnd 5e homebrew classes balanced